00:00
00:00
whywhygames

13 Game Reviews

4 w/ Responses

this is an awesome game!
but you have to bring more game progress to it.
the game-play itself is getting old really fast.

But overall Art wise and game feeling is great!

Good job!

you have bugs my good sir :( the stone in the first level first second crashed the game.
looks very nice though.

its a great game!
but the game progress is a bit too fast. it has to be gradual.

Keep on working! :)

those mechanics are actually amazing :)
but keep on working for more versatile game!

Good job!

Oultrox responds:

Sure thing! thank you!

its a really nice idea! keep on working on the mechanics (there is just one and its not enough).
also its too hard from the begining. the color point is too small.

Keep the good work!

RedYellowGreen responds:

Thank you! I will keep that in mind. And i have ideas for new modes.

hi,
amazing what a long way a static illustrated stare can go.
the black and white drawings combined with the music create some intense atmosphere that really works well with the emotional content and elevates it tremendously.
but something about the design makes it unclear at some places who is the speaker. I think the the players text and the girl's text should be designed differently so it will always be clear and following the story will be a breeze.
nicely done.

very well done. impressive production.
I have to admit though that it was hard for me to understand the instruction page.
I started the game thinking I know the controls but finding I didn't and I had play around to find it.
nothing new about the gameplay but it plays very well and you are clearly a very talented game developer.

this is an interesting seed for something that could grow into a pretty cool game.
right now I feel it might not be challenging enough, but I find the core mechanic intriguing.
right now the challenge is to make it as quick as possible, but it tests your skill with the keyboard and nothing more.
I have a suggestion.
as it is, it's easy to find the platforms and it's no challenge to jump on them. try challenging the mind instead. maybe if when jumping a second time on the platform it switches off again. now you have to plan your route more carefully. and make it difficult to make your way back without jumping on them again. in this case your level design should focus on planning a level that has a certain course that will lead you to success but many that won't.
I see great potential in this one. Good job!!!

Serious07 responds:

That's it, now I'm motivated to make "Touch the platform 2" :)

very engaging!
i couldn't put it down, and i'm usually run out of patience with text based games.
you did a really good job of drawing the player into the story very early on.
very well made. well written and designed - you've got it.

CaptainJackTHAC0 responds:

Thanks for the review! Glad to hear you enjoyed it :D

hi man,
I was touched by the poem, and i think the design fit the story wonderfully. the movement of the clouds, their color and the choice to use this sketchy hand drawn animation. it all lands itself to be emotional.
I understand this was a very quick experiment so take my next words as hypothetic suggestions.
the game is THIS close to being a complete experience. it only lacks some variety to the actions and thematic corrolation to the events and actions described in the poem. for example, petting the dog when petting is described and so on.
the game and the poem should complement each other to create a sum (experience in this case) bigger then its parts.
i would really like to see a more complete version or just your next project.
gg

Joined on 9/25/17

Level:
2
Exp Points:
25 / 50
Exp Rank:
> 100,000
Vote Power:
2.13 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
6