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whywhygames

13 Game Reviews

4 w/ Responses

this is an awesome game!
but you have to bring more game progress to it.
the game-play itself is getting old really fast.

But overall Art wise and game feeling is great!

Good job!

you have bugs my good sir :( the stone in the first level first second crashed the game.
looks very nice though.

its a great game!
but the game progress is a bit too fast. it has to be gradual.

Keep on working! :)

those mechanics are actually amazing :)
but keep on working for more versatile game!

Good job!

Oultrox responds:

Sure thing! thank you!

its a really nice idea! keep on working on the mechanics (there is just one and its not enough).
also its too hard from the begining. the color point is too small.

Keep the good work!

RedYellowGreen responds:

Thank you! I will keep that in mind. And i have ideas for new modes.

hi,
amazing what a long way a static illustrated stare can go.
the black and white drawings combined with the music create some intense atmosphere that really works well with the emotional content and elevates it tremendously.
but something about the design makes it unclear at some places who is the speaker. I think the the players text and the girl's text should be designed differently so it will always be clear and following the story will be a breeze.
nicely done.

very well done. impressive production.
I have to admit though that it was hard for me to understand the instruction page.
I started the game thinking I know the controls but finding I didn't and I had play around to find it.
nothing new about the gameplay but it plays very well and you are clearly a very talented game developer.

this is an interesting seed for something that could grow into a pretty cool game.
right now I feel it might not be challenging enough, but I find the core mechanic intriguing.
right now the challenge is to make it as quick as possible, but it tests your skill with the keyboard and nothing more.
I have a suggestion.
as it is, it's easy to find the platforms and it's no challenge to jump on them. try challenging the mind instead. maybe if when jumping a second time on the platform it switches off again. now you have to plan your route more carefully. and make it difficult to make your way back without jumping on them again. in this case your level design should focus on planning a level that has a certain course that will lead you to success but many that won't.
I see great potential in this one. Good job!!!

Serious07 responds:

That's it, now I'm motivated to make "Touch the platform 2" :)

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